Reviewed · EDINBURGH TOURS
Edinburgh New Town: City Walking Tour & Exploration Game
Edinburgh’s New Town becomes your game board on this self-guided puzzle quest, which links Calton Hill, Georgian streets, Princes Street Gardens, and St Andrews Square. You solve clues, earn points, and pick up local facts without following a guide or joining a larger group.
I like the total freedom to choose your start time, and I like the value for a family or group since one booking covers up to five people. The escape-room style gives a familiar sightseeing route a playful purpose.
The main caution is practical: the 2.2-mile route takes about 2.5 to 3.5 hours, includes stairs, and works best in daylight. It is not suitable for wheelchair users or prams, despite the activity information also describing it as wheelchair accessible.
Key points to know before you play

- Start at Calton Hill: Begin with broad views across Edinburgh before heading into New Town.
- Follow a 2.2-mile route: Allow 2.5 to 3.5 hours, especially if you stop at cafes or take breaks.
- Use your own phone and a pen: The app is central, but paper and pen help with the puzzles.
- Play privately: Add up to five people to one booking, with children under eight included free.
- Expect stairs: The route is not suitable for wheelchair users or prams.
- Play in English and daylight: You need to read English, and clues are much harder to find after dark.
A city walk with an escape-room twist

This experience turns a standard walk through Edinburgh’s New Town into a score-based challenge. Instead of simply listening to facts or checking landmarks off a list, you look for clues, solve puzzles, and complete small tasks as you move through the streets.
I see this as a good middle ground between a guided tour and an escape room. You get a route, a theme, and information about the city, but you control the pace. There is no guide waiting for late arrivals, no group moving on before you finish a clue, and no fixed departure time to fit around the rest of your day.
The Go Quest Adventures app gives you access after you download it and redeem the code sent by email. You will need a charged smartphone, and the app is available in English only. Bring a pen as well. That detail sounds minor, but it matters when a puzzle needs working out away from the phone screen.
The activity is private, so your group can compete against its own score or try to reach a place on the leaderboard. You can rush from clue to clue, but I would not treat the route as a race unless everyone in your group enjoys that style of play. New Town rewards a slower look at its grand streets, gardens, statues, and viewpoints.
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Calton Hill gives the quest a strong opening

The starting point at Calton Hill is one of the best choices for this kind of route. Before the puzzles begin in earnest, you get wide views across Edinburgh. This helps you understand the city’s layout and gives the activity an immediate sense of place.
Calton Hill also creates a useful contrast. Edinburgh is known for its medieval Old Town, but this quest focuses on the later, more orderly New Town. From the hill, you start with an open view before moving into a planned district of broad streets and elegant Georgian buildings.
The first section may require some orientation. Download the app and redeem your code before you set off, then follow its instructions at the meeting point. You should not expect a guide, printed booklet, or staff member waiting on the hill. Your phone provides the directions and the puzzle prompts.
Plan to start in daylight. The activity can technically be played at any time during its 365-day validity, but the instructions specifically recommend daylight for finding clues and solving puzzles. Calton Hill is also a more pleasant place to begin when you can see the views clearly.
Georgian New Town turns sightseeing into a search

From Calton Hill, the route winds through Edinburgh’s New Town. This is where the activity’s theme makes the most sense. The elegant streets were designed as a planned expansion of Edinburgh, and the route uses that setting for a journey back to an age of refinement with a modern game attached.
You will pass through the area’s main sights while looking for details that could easily be missed on an ordinary walk. The app mixes puzzles and challenges with local history and fun facts. That combination gives you a reason to examine the surroundings rather than simply walk from one destination to the next.
The route is not described as entry to museums or other attractions. If you decide to visit something along the way, admission is separate. I would treat the quest as an outdoor sightseeing activity, not as a substitute for an inside visit to a major attraction.
This distinction helps with planning. If you want to stop for a longer museum visit, shopping break, or meal, your group can take its time, but the total outing will stretch beyond the suggested 2.5 to 3.5 hours. If you are trying to finish quickly and compete for a score, extra stops will work against that goal.
The New Town section should suit people who enjoy noticing details. It is less suitable if you want a guide to explain every building in depth. The app offers facts and challenges, but the experience is built around participation rather than a long spoken account.
Princes Street Gardens add a welcome change of pace
Princes Street Gardens bring a different setting to the route. After the streets and buildings of New Town, the gardens provide room for a break and a change of scenery. The route includes the gardens as one of its main sections before continuing toward St Andrews Square.
This is also a useful point to manage your group’s energy. The full walk is 2.2 miles, which is not a long distance by itself, but solving puzzles, checking clues, climbing stairs, and stopping to look around can make the outing feel much longer. The estimated time allows for this slower rhythm.
You will find cafes and rest stops along the route, according to the activity details. That makes the quest easier to fit into a relaxed day. You can pause when younger children need a break, or stop for a drink without worrying about holding up a guide or another group.
The trade-off is that the route is not a tightly timed sightseeing transfer. Your finish time depends on how many breaks you take, how quickly your group solves the puzzles, and whether shopping or other stops become part of the afternoon. I would leave open space in your schedule rather than booking another activity immediately afterward.
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St Andrews Square provides a satisfying finish

The quest ends at St Andrews Square, an important New Town setting and a clear endpoint for the route. Finishing in a recognizable square gives the activity a sense of completion that a random final clue would not provide.
By this stage, your group has moved from a high viewpoint into the planned streets and then through the gardens. The route shows several sides of New Town in one outing. You get the broad city view, the formal Georgian setting, the green open space, and the social feel of a central square.
The final section is also where the scoring element can become most enjoyable. If your group has been tracking points and trying to beat a previous score, reaching the last challenge gives the afternoon a clear goal. If you prefer a calm walk, you can simply treat the puzzles as prompts that add interest to the route.
I would not book this solely for the finish at St Andrews Square. The value comes from the whole sequence and the freedom to pause. The endpoint works best as the final piece of a route that has already shown you several different parts of New Town.
How the app changes the walking experience

The app is both the guide and the game master. It gives you instant access, directs you through the quest, and provides the puzzles and challenges. That removes the need to print anything at home, but it also means your group must be comfortable relying on a phone for the whole activity.
Keep the phone charged before starting. A low battery could spoil the experience, since there is no on-site guide to take over. You should also download the app before reaching Calton Hill and redeem the code in advance rather than trying to sort out access at the starting point.
The English-only format is important. Every player does not necessarily need to operate the phone, but your group needs enough English to read the instructions and understand the puzzles. This may not be the right choice for a group that wants a multilingual experience.
Bring a pen even though the app is digital. The instructions call it a must for helping solve puzzles, and that tells you something about the nature of the challenges. You may need to jot down letters, numbers, patterns, or possible answers while standing in the street.
The app also allows you to choose your style. You can play fast and aim for the leaderboard, or take a more relaxed approach with rest breaks. That flexibility is one of the strongest reasons to choose this over a fixed walking tour.
Who gets the best value from the $37 price

The listed price is $37 for a group of up to five people. That is a good value if you fill the booking with adults or older children, since the cost is not charged separately for each participant. Children under eight are included free, although the activity is listed as not suitable for children under eight, so families should read those two points together.
The wording suggests that very young children may accompany a group without adding to the price, but the puzzles and walking demands are aimed at older participants. Families with children who can read, walk 2.2 miles, and stay engaged with clue solving are likely to get more from it.
Couples may find the price less of a bargain because two people share the same group rate. Still, a private activity with a flexible date and no guide can be worthwhile if you want control over the pace. For a group of friends, the per-person cost becomes more attractive, especially if you enjoy friendly competition.
The price does not include admission to attractions. That keeps the base cost clear, but you should budget separately if you plan to enter somewhere along the route. The core experience is the outdoor quest itself.
The booking remains valid for 365 days, subject to checking available start times. This is useful if your Edinburgh plans are still moving around. You can also cancel up to 24 hours in advance for a full refund, and reserve now while paying later, according to the booking terms.
Timing, stairs, and the details that affect comfort

The route covers 2.2 miles, but distance alone does not tell the full story. You will be solving puzzles, pausing to examine clues, and dealing with stairs. The expected duration is 2.5 to 3.5 hours or longer, depending on your group and its breaks.
Wear comfortable shoes. New Town may look polished and formal, but this is still an outdoor walking activity, and the route includes stairs. Weather-appropriate clothing is essential in Edinburgh, where a pleasant start can change during the afternoon.
The accessibility information needs careful attention. The activity is marked as wheelchair accessible in one section, but the important information says the route is not suitable for wheelchair users or prams because of the number of stairs. I would follow the more specific warning and avoid booking if anyone in the group needs a step-free route.
The same warning applies to families with buggies. You may be able to manage some sections, but the stated guidance says prams are not suitable. A child who can walk independently will be a better fit than a child who needs a pushchair for the full route.
Start during daylight, even if your schedule allows another time. Clues can be difficult to find in darkness, and the experience depends on being able to read details in the surroundings. A morning or early afternoon start gives you more breathing room for stops.
Best for families, couples, and competitive groups

Families can use this quest to give children a reason to keep walking. Instead of asking them to admire one more building, you can divide the puzzle solving among the group and let them help with the score. The free place for children under eight may help with cost, but the route itself suits children who can handle the walk and the English-language challenges.
Groups of friends are likely to enjoy the competitive side most. You can race the clock, chase a leaderboard position, and compare how quickly your team handles the clues. The private format also means your group can be as noisy, thoughtful, fast, or slow as it likes without affecting anyone else.
Couples may prefer the quieter version of the experience. You can turn the quest into a structured walk with plenty of stops, rather than treating it like a contest. The flexible start time makes it easier to fit around lunch, shopping, or another visit in Edinburgh.
This is less suitable for someone seeking a traditional guided tour. There is no guide on site, and the app does not provide the same opportunity for spontaneous questions or extended explanations. If you want a specialist to explain architecture and history as you walk, choose a guided tour instead.
The available rating is 3.4 from three reviews, so there is not a large body of feedback to use when judging the experience. One verified booking from Mélanie in France, dated March 5, 2025, gave it five out of five and described it as playful and fun. That positive note supports the central idea, but the small sample means you should focus on whether the format suits you.
My verdict on the New Town Quest
I would book this if I wanted a private, active way to see Edinburgh New Town and my group liked puzzles. The strongest features are the flexible start, the one-price group format, and the route itself, which connects Calton Hill with several major New Town settings.
I would skip it if I wanted a detailed architectural tour, a fully guided walk, or a step-free route. I would also think twice if nobody in the group enjoys using a phone for clues or reading English under time pressure.
For the best experience, charge your phone, pack a pen, wear good shoes, and start in daylight. Allow at least three hours, then treat the cafes and rest stops as part of the day rather than signs that you are falling behind.
FAQ
Where does the Edinburgh New Town Quest start?
The activity starts at Calton Hill. You download the Go Quest Adventures app, redeem the code sent by email, and follow the app’s instructions to begin.
How long is the route?
The quest is 2.2 miles long. Most groups should allow about 2.5 to 3.5 hours or longer, depending on puzzle-solving speed and rest breaks.
How many people can join one booking?
One ticket covers up to five people. Children under eight are included free, although the activity information says the route is not suitable for children under eight.
Do I need to bring anything?
Bring a charged smartphone, comfortable shoes, weather-appropriate clothing, and a pen. You should also download the app before starting.
Is the quest available in languages other than English?
No. The Go Quest Adventures app is available in English only, so you need to be able to read English to follow the clues and solve the puzzles.
Is the route suitable for wheelchair users or prams?
The detailed instructions say it is not suitable for wheelchair users or prams because of the number of stairs. Plan on a route that is not step-free.
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